{"id":229,"date":"2021-01-23T11:44:31","date_gmt":"2021-01-23T16:44:31","guid":{"rendered":"https:\/\/devlog.oakcityit.net\/?p=229"},"modified":"2021-01-23T11:44:31","modified_gmt":"2021-01-23T16:44:31","slug":"the-union-of-states","status":"publish","type":"post","link":"https:\/\/devlog.oakcityit.net\/the-union-of-states\/","title":{"rendered":"The Union of States"},"content":{"rendered":"\n
In programming, especially in game dev, states are an important concept to manage what’s going on at any given time and what to do next. So we need a finite state machine or ‘FSM’ to manage such things. Basically the state is a data object that can only ever have one value from a finite list of values.<\/p>\n\n\n\n