GraveyardShift

Closer to making games

After fixing the build process I’ve been spending some time making sure the existing features don’t break and work correctly with the scaling feature. I’ve merged the git repo from the engine with a new one I created for a game jam project from the past that has mostly been just an idea. This was all quite easy with the tools that I’ve setup, more on that process in Version Control. If you have a company that is looking for… Read More »Closer to making games