git

You can’t break a file that doesn’t exist

Don’t get me wrong, I still want to redo the map loading feature, but for now it does work on device. This gets filed under “duh.” I was trying to track down why the map file wasn’t loading correctly on the ClockworkPi GameShell device, but it looked fine on my Linux PC. I went through the trouble of setting up NERDtree in Vim on the device itself (I also have it on my Linux dev box). It will certainly be… Read More »You can’t break a file that doesn’t exist

Closer to making games

After fixing the build process I’ve been spending some time making sure the existing features don’t break and work correctly with the scaling feature. I’ve merged the git repo from the engine with a new one I created for a game jam project from the past that has mostly been just an idea. This was all quite easy with the tools that I’ve setup, more on that process in Version Control. If you have a company that is looking for… Read More »Closer to making games

Version Control

Git is it. There’s a lot of reasons for why I use Git, and I’ll go into that and the implementation that I’m doing.