C++

Global Game Jam 2021

Now with Online only! The Global Game Jam is always good fun and a great place to learn and try out new ideas. I’ve been doing these since around 2010 and these game jams have lead to introductions that became partnerships and hires on projects. Since I’ve gone “full-indie” (A.K.A. I have a different career for my day job) I do game dev as a real hobby job – that is I’m free (as in freedom) from any financial concerns… Read More »Global Game Jam 2021

Closer to making games

After fixing the build process I’ve been spending some time making sure the existing features don’t break and work correctly with the scaling feature. I’ve merged the git repo from the engine with a new one I created for a game jam project from the past that has mostly been just an idea. This was all quite easy with the tools that I’ve setup, more on that process in Version Control. If you have a company that is looking for… Read More »Closer to making games

Fake it until you Make it

Well that feels like multiple steps back to get in the exact same place, but this is actually progress. See what had happened was… Until discovering KDevelop I spent too much time relying on Eclipse once I configured it to just work. And it did and it does. But eventually I’d like to move away from Eclipse to KDevelop. Meanwhile, I was not able to compile using my other default build system of (GNU) Make and a Makefile. This is… Read More »Fake it until you Make it

KDevelop Continued

One thing I really like so far in KDevelop is that it’s got a clean, easy to understand UI. Also the performance is great. ~❯ ps u -C kdevelop   USER         PID %CPU %MEM    VSZ   RSS TTY      STAT START   TIME COMMANDayoungb+   73442  3.2  2.3 2662272 374068 ?      Sl   19:02   1:24 /usr/bin/kdevelop But as you may be able to see there are still some errors that I didn’t know I’d introduced in this particular project that I’m ironing out with the Project… Read More »KDevelop Continued